Vc2010 configuring OpenGL environment

Glut32.Lib Glut32.dll and Glut.h Glut.h Glut.h Glut.h Glut.h Glut.h Glut.h Glut.h Glut.h Glut.h Glut.h Glut.h Glut.h Glut.h Glut.h
2, the glut. H in the C:/Program Files/Microsoft SDKs/Windows/AA/Include/gl v7.0 directory; GLUT32. lib: C:/Program Files /Microsoft SDKS /Windows/ V7.0a/lib Glut32.dll is placed in the C:/WINDOWS/system32 directory
3. Create a new empty project in VS2010 and select Win32 Console Project
 
4. Add a.cpp file to the project with the following contents:
# include “stdafx. H”
#include< gl/glut.h>
 
Void myDisplay (void)
{
GlClear (GL_COLOR_BUFFER_BIT);
GlRectf (0.5-0.5 f to 0.5 f, f, 0.5 f);
GlFlush ();
}
Int _tmain(int argc, _TCHAR* argv[])
{
GlutInitDisplayMode (GLUT_RGB | GLUT_SINGLE);
GlutInitWindowPosition (100, 100);
GlutInitWindowSize (400, 400);
GlutCreateWindow (” the first OpenGL program “);
GlutDisplayFunc (& amp; myDisplay);
GlutMainLoop ();
Return 0;
}
5. Set the IDE environment: project->; new Property-> Configuration propertites-> linker-> Input-> Additional dependencies
OpenGL32. lib GLUT32. lib, apply, confirm.
 
 
6. F5, Start Debugging, you should see a window with a white square in the middle.


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