I get an error when running the Interaction_Example of steam VR, and the running screen is a black screen, where unity is 2021.3.6f1c1, steam VR(2.7.3), steamvrSDK( 1.23.7), The headset is HTC Vive pro2. The specific content of the error is as follows：
Assertion failed on expression: 'IsMatrixValid(matrix)'
Screen position out of view frustum (screen pos 0.000000, 0.000000, 300.000000) (Camera rect 0 0 0 0)
Click Edit->Project Settings…->XR Plug-in Management->OpenVR and set Stereo Rendering Mode to Multi Pass.
@[TOC] (error: Library \ packagecache \ com. Unity. XR [email protected] \Editor\XRGeneralBuildProcessor.cs(83,52): error CS0117: ‘BuildPipeline’ does not contain a definition for ‘GetBuildTargetName’)
when unity develops oculus quest, it will report an error library \ packagecache \ com.unity.xr [email protected] \Editor \ xrgeneralbuildprocessor.cs (83,52): error cs0117: ‘buildpipeline’ doors not contain a definition for ‘getbuildtargetname’
my unit version is 2019.4
the version of the plug-in matches the version of the unity step, resulting in </ font>
delete ar foundation, downgrade XR plug-in management to 3.2.16, downgrade ar foundation and arkit XR plug-ins to 4.1.1, and reinstall ar foundation
record the pit encountered and it has been solved
My question is exactly the same as above, so make a note of it for later review and reference.
Today debug OpenGl source program, compiled through, but a running tips, computer lost glut32. DLL files, not depressed, search under the Internet provide most of the practice are more, copying the file to download this file to C: \ WINDOWS \ system in 32, but did so after found that still doesn’t work, after a long afternoon, suddenly realized that may be about my new WINDOWS 7 system, but also for loading is 64 – bit, then, Try to copy this glut32.dll to your SysWOW64 folder in C:\ Windows, and it will all be OK. Here’s a special note to remind everyone who installed Windows 7 and VC ++ 6.0 to pay attention to it.
PS: just started contact with OpenGl will inevitably encounter some problems, these problems may has nothing to do with program, just some compile environment Settings and header files installed, adjusted in particular, are as follows:
(1) Copy gult32.dll, Glut. DLL to Windows system system32(if Windows 7 is a 64-bit operating system, it is in C:\ Windows SysWOW64 file)
(2) Copy gult32.lib, Glut. lib to VC lib directory
(3) Copy ULT. H to include\GL of VC