Error report set of unity: failed to unload “assets / animation / clips / run_ 5.anim”

this error is due to a path error when generating the resource:

AssetDataBase.DreateAsset(“Assets//Animation/Clips/run_5.anim”);

the above code will be submitted to the Failed to unload “Assets/Animation Clips/run_5. Anim”

why is AssetDataBase DreateAsset () path to fill a fault, marked red “/ /” should be “/”, it is strange that the unity incredibly successful generation resources. An error will be reported on rerefresh, resulting resource issues…

this should be a bug in unity.

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