Tag Archives: UE4 development

[Solved] UE4UE5 Package Android Error: UnrealBuildTool failed

Error:

Android\armv7\gradle\rungradle.bat……UnrealBuildTool failed

Solution:

1. Replace gradle package

Download address: http://services.gradle.org/distributions/

Replace with: C:\Users\your_user_name\.gradle\wrapper\dists\gradle-x.x-all\xxxxxxxxxxxxxxxxxxxxxxx

2. Update SDK
check the latest SDK in SDK manager in Android studio (you can download the update directly)

3. Update NDK and build tool

Error reported: XXXXXX\gradle\rungradle.bat” :app :assembleDebug

Solution: in the SDK manager, find SDK Tools – Show package details and delete the build tool version with relevant errors according to the error information.

Just pack it.

UE4 texture streaming pool over xxmb error

When UE4 has a large number of models and maps in the scene, it will report “texture streaming pool over xxmb” error after baking,

Solution 1:

In UE4, press tab and enter R streaming.poolsize To see the size.

Then, in the installation directory of UE4, select UE_ 4.18 under the directory of engine / config, ConsoleVariables.ini File, right click, edit

On the last line, add (carriage return, semicolon)

;Textrue Streaming Pool Value
r. Streaming.PoolSize=2000

//=The value after the number can be written in size according to the requirements

Back to the engine, the error disappears

Solution 2:

Project setting – rendering setting to turn off texture streaming

UE4 cannot save the asset. The asset uasset failed to save

sometimes, in The middle of development, it is suddenly found that some resources cannot be saved, The asset uasset fails to save… Such as tip

The asset ‘/Game/xxx/xxx/xxx’ (xxx.uasset) failed to save.

Cancel: Stop saving all assets and return to the editor.

Retry: Attempt to save the asset again.

Continue: Skip saving this asset only.

The following assets failed to save correctly:

there are many solutions on the Internet, but it turns out that UE4 with the same project to create

at this point your UE4 may only have one open, but it’s still reporting an error because the UE4 background is still stealing…

opens task manager – background process

and then you’ll notice that there’s a UE4 process running, click on it, and finish the task

back to the current project, you can save (UE4 remaining bugs)