I believe that students are now starting to use C++ development method to complete some functions or try to understand the internal application process of UnrealEngine4, the process is naturally indispensable
Epic
Self packaged C++ dealing.
The
Of course, C++ with UnrealEngine4 must be complied with
UE4 engineering
Rules such as the entire project configuration are basically done using the [NMaker] configuration. You need to compile the [UnrealHeaderTool] tool before compiling the code
UnrealHeaderTool to compile our own projects. Of course, the entire build process was compiled as for UnrealEngine3 using the command line (to address both platform expansion and IDE decoupling). The various \UnrealEngine\Engine\Build\ files \ folders under the BatchFiles start calling each other during the entire compilation of Windows… (Well, usually we don’t care.)
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[UnrealHeaderTool],
[UnrealHeaderTool] error detection is not strong enough to accurately prompt for compilation errors, and many problems can cause this. If you find [EXEC: error: Failed to generate code for XX], please check the code carefully