As far as I can observe, the UE is generally loaded to 39%-45% when the compilation of the Shader will be carried out, but due to our sometimes negligent, often write shader with errors, resulting in the UE directly crash without prompting error messages, given that only the ConsoleVariables.ini file needs to be configured.
[Startup] ; Uncomment to get detailed logs on shader compiles and the opportunity to retry on errors ；r.ShaderDevelopmentMode=1 ; Uncomment to dump shaders in the Saved folder ; Warning: leaving this on for a while will fill your hard drive with many small files and ...
[Startup] ; Uncomment to get detailed logs on shader compiles and the opportunity to retry on errors r.ShaderDevelopmentMode=1 ; Uncomment to dump shaders in the Saved folder ; Warning: leaving this on for a while will fill your hard drive with many small files and ...
Can’t you see the change? Pay attention
Removed the “;” in front, This is the difference. In this way, when we write the shader, it will directly tell us what errors are, which will greatly help us eliminate errors, such as undefined variables (written incorrectly due to negligence).
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