Tag Archives: pack

[Solved] ERROR Error: No module factory availabl at Object.PROJECT_CONFIG_JSON_NOT_VALID_OR_NOT_EXIST ‘Error

1. Use wechat one-click packaging tool report the following error:

ERROR Error: No module factory available for dependency type: CssDependency

‘error: please check project.config Whether JSON exists and is valid (code 19) error: please check

2. Solutions

Hbuilder x development tools cannot be placed on the same disk as project files. The above errors will occur. If the development tools are placed on disk D and the project files are placed on disk e or disk F, the above errors will not be reported

Xcode12.5 package framework error [How to Solve]

1. General

Today, Xcode was upgraded to 12.5.1. When compiling the existing project, the problem of swift incompatibility reported by referring to the framework compiled by swift appeared again. According to previous experience, just pack it again with the latest version of Xcode, but my colleague recommended a configuration to avoid the problem of swift incompatibility in the later stage, but this configuration was set, But it triggered a series of changes.

2. Project configuration and script modification

2.1. Modify the build libraries for distribution configuration item

This upgrade will ‘build settings’ – & gt` Build Options`->` Build libraries for distribution ` is set to yes, which has solved the problem of incompatibility in the later stage (it is set temporarily and needs to be verified in the later stage).

two point two   Modify project build system

Because ‘build libraries for distribution’ is set to yes, ‘project settings’ – & gt; under’ file ‘in the Project menu` Build system needs to be changed from ‘legacy build system’ to ‘new build system (default)’. Otherwise, packaging will fail with the following error.

  two point three   Modify the universal aggregate script file

Our project uses a universalaggregate script file to execute the other two script files. One is xxxxkitaggregate of IOS_ IOS, one is xxxxkitaggregate of tvos_ tvOS。 In the universalaggregate script, add ` – usemodernbuildsystem = no ‘after the two instructions respectively. If it is set to no, it means that the build system adopts’ legacy build system’, and if it is set to yes, it adopts’ new build system (default) ‘. As follows:

xcodebuild -target "XXXXKitAggregate_iOS" BUILD_DIR="${BUILD_DIR}" -UseModernBuildSystem=NO
xcodebuild -target "XXXXKitAggregate_tvOS" BUILD_DIR="${BUILD_DIR}" -UseModernBuildSystem=NO

Add ` – usemodernbuildsystem = no ‘to avoid disk read-write errors caused by simultaneous packaging of IOS and tvos
the error is as follows:

--error: error: accessing build database "xxx/build/XCBuildData/build.db": disk I/O error


accessing build database "/Users/xxxx/Work/Git/NLDFramework/XXXToolKit/build/XCBuildData/build.db": database is locked Possibly there are two concurrent builds running in the same filesystem location.

2.4 modify the packaging script (xxxxkitaggregate_ios, xxxxkitaggregate_tvos)

Add ‘RM – RF ${build_dir}’ before the ‘xcodebuild – target “XXXX’ command, and remove ‘clean’ from the ‘xcodebuild’ command, as shown in the following figure:

Before each build, delete the build file directory to avoid the following errors:

Could not delete `/Users/xxxx/Work/Git/NLDFramework/XXXMenuKit/build` because it was not created by the build system.

2.5 modify the configuration in Jenkins project

If the framework is packaged through Jenkins, you need to find the build configuration under the corresponding project configuration in Jenkins and check ‘allow failing build results’. Otherwise, Jenkins packaging will fail due to disk read-write exceptions. Check it, that is, ignore the exceptions and put the packaged framework in the specified location.

If not checked, Jenkins’s final output results are as follows:

When checked, Jenkins’s final output results are as follows:

[error record] Android application release package error handling (turn off syntax check log processing release configuration)

1. Turn off grammar checking


When Android applications are packaged, there will be a series of syntax checks, such as the placement of a layout file, which is cumbersome;

In build. Gradle under the module, configure as follows: check the syntax and ignore some minor syntax errors;

android {
    lintOptions {
        checkReleaseBuilds false
        // Or, if you prefer, you can continue to check for errors in release builds,
        // but continue the build even when errors are found:
        abortOnError false





2. Log processing

According to the compilation type buildconfig.debug in the current compilation configuration, select whether to print the log;

public final class BuildConfig {
  public static final boolean DEBUG = Boolean.parseBoolean("true");
  public static final String APPLICATION_ID = "cn.zkhw.midi";
  public static final String BUILD_TYPE = "debug";
  public static final int VERSION_CODE = 1;
  public static final String VERSION_NAME = "0.1";

If the current version is release, the value of buildconfig.debug is false;


Example of development log tool class log:

public class L {

    public static void i(String TAG, String msg) {
        if (BuildConfig.DEBUG)
            Log.i(TAG, msg);


3. Release compiler optimization configuration

In general, the release release version needs the following configuration;

android {
    buildTypes {
        debug {

        release {
            zipAlignEnabled true     
            shrinkResources true    
            minifyEnabled true      
            proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'