Tag Archives: A 64 – bit

Configuring OpenGL in Chinese version of VS2010 and problem solving

Under normal circumstances, the need to install first GLUT. Download address: http://www.opengl.org/resources/libraries/glut/glutdlls37beta.zip
C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Include\ GL “
2. Let the glut of decompression. Lib and glut32. Lib in “” Programfiles (x86) 10.0 VC \ \ lib \ Microsoft Visual studio” (ditto)
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5. Open VS2010, open any project or create a new one, and be careful to add.c to the file name when creating the CPP file (for example, opengl.c). Under the Solution ->; Right-click item ->; Property – & gt; Configure properties ->; Input – & gt; Add a dependency, where you add opengl32.lib; glu32.lib ; glut32 ;
 
Possible problems:
ERROR LNK1104: Could not open the file ‘opengl32.lib glu32.lib glut32.lib’
1. Note that these files are connected by semicolon, change to opengl32.lib; glu32.lib ; glut32 ;
2. The compiler did not find the path to these files, so you need to manually add: right-click project ->; Property – & gt; VC++ directory, in the include directory and library directory to add the path to store these files.
 
“Stdafx. h” : No such file or directory
1. Verify that the environment configuration is: Properties →C/C++→ Precompiled Header → “No Precompiled Header”.
#include < #include < stdafx.h> In general, except for MFC projects, precompiled headers are not used.