this error is due to a path error when generating the resource:
AssetDataBase.DreateAsset(“Assets//Animation/Clips/run_5.anim”);
the above code will be submitted to the Failed to unload “Assets/Animation Clips/run_5. Anim” p>
why is AssetDataBase DreateAsset () path to fill a fault, marked red “/ /” should be “/”, it is strange that the unity incredibly successful generation resources. An error will be reported on rerefresh, resulting resource issues…
this should be a bug in unity.