Tag Archives: Game art notes

Insert keyframe giving keying set failed to insert any key frames (solved)

Blender 2.81 beta

problem description

After entering the posture mode , adjust the posture, and then press the I key to try to insert the key frame, but the error message is very difficult to understand

Frame position to insert key

So switch to the English version

“Insert keyframe giving keying set failed to insert any key frames”

On the Internet, it is said that the channels to be inserted are locked, but I did not lock them. At present, there is no good solution. You have to right-click to add frames in the N panel’s transform menu. I don’t know if this is a bug or not

solutions

In the scene attributes tab, check the insert frame set list. If the data named keying set or keying set.001 is in the list, just delete them

Delete completed

Then press the I key to insert the keyframe normally

Note: in fact, the so-called keying set is a very convenient mechanism. You need to select all the channels you need in advance and put them into a set. Then, when you press I key, blender will automatically insert frames for the channels in the set.

Insert keyframe giving keying set failed to insert any key frames

the Blender 2.81 beta

problem description

bone animation, enter posture mode , adjust the posture and then press I to try to insert the key frame, but the error message is very difficult to understand

“insert key frame position”

then switches to English and displays

“Insert keyframe giving keying set failed to Insert any key frames”

looks on the Internet and says that it locks the channels to insert frames, but I don’t lock them. There is no good solution for . I had to right-click in the N panel transform menu and add frames. I don’t know if this is a Bug

solution

in the scene property TAB, take a look at the interpolated frame Set list. If the list is named Keying Set or Keying Set.001, delete them all

delete completed

and then press I to insert the keyframe normally

note: Keying Set is actually a very convenient mechanism. You have to select all the channels you want in advance and put them into a Set. Then when you press I Blender will automatically frame the Set channel.