The project will upgrade the Unity version in the next two days. For fear of making mistakes, I will directly copy the original project files to the new directory. Unity Fatal error in GC Too Many Heap Sections was reported in the compiled script of the project importing the new directory in the new version of Unity. The project could be opened in Unity without being closed, but the script could not be compiled. The Unity Fatal error in GC too many heap sections was reported in the compiled script. If you don’t understand, go online and look up information. First go big Baidu, searched a circle, someone said that 360’s reason, tried not to do. Go to Otani again, still fail. You’d better figure it out yourself. File-> Builder Settings Switching platform. Done! (PS, I’m from Android-& GT; Windows,Windows-> Android).